Asset 4


Flux Broadcast, Unit 10 & 11
2 - 4 Ropley Street, London, E2 7SW


Pokemon: World Masters

esports & Gaming


1 million



Matches Streamed


Pokemon Harmed

The Project


For four days in August, London played host to an epic contest of martial prowess. Exotic creatures created solely for battle fought to the death in front of packed crowds in the UK capital’s Excel Centre. We’re talking of course, about the Pokemon World Championships 2022. 


As champions of the esports broadcast space, Flux Broadcast was brought in as main production partner to live stream every match to a wrapped global audience. 


Responsible for three stages, including the epic main stage, as well as analyst and caster areas, Flux was determined to make the 2022 World Championships worth the covid-enforced three year wait!

The Goal


‘Pokemon Worlds’ already had a reputation for being an epic spectacle with top production values, but as always, the Flux goal was to make it bigger and better than ever before. 


With multiple production galleries sharing feeds and some seriously tight deadlines, Flux needed all its brainpower to stay ahead of the game. We even found time to help build a custom streaming setup for our Japanese friends Niko Niko so they could present to their audience back home. Who knows – with the next World Championships in Japan, maybe they’ll be able to return the favour!

The Impact


At Flux, we don’t blow our own horn that often (it upsets the neighbours), but this time we’re proud to say, we smashed Pokemon Worlds out of the park. 


The client said it was the best the tournament had ever looked and invited us back for the upcoming EU Masters. It had the event’s highest ever viewership and online comments were overwhelmingly positive in praising the spectacle. All amazing results, especially for Chris,  who worked for three years to win the contract. We might let him take a holiday now.


Get in touch to find out how Flux Broadcast can bring your project to life.

We delivered a range of services, including:

  • E-Sports
  • Live Streaming
  • Outside Broadcast Facilities
  • Video Production